I'm taking a crack at a medium-poly-character for my portfolio. I'm inspired by my Cousin Nathan who is a Soldier in the 75th Rangers. So here's a special forces guy, slightly stylized to make him more readable from far away, packing an experimental xm25 Punisher, 20mm Airburst weapon system. His ammo pouches are over-sized to accommodate the xm25's ammo. He also has a full sized sidearm, maybe a Beretta, glock or 1911 style. I'm about 40 hours into working on him, but will continue when I have more time. This Character will also be an example for the Class I'll be teaching at AII this spring. I also wanted to see how far I could push a character without high-poly projection or zbrushing. My next project will be something a long those lines.
I had a great time lecturing at The Art Institute of York, PA's DDX event last Saturday Night.. I spoke for about an hour about my 10 years working in Videogames, the work I'm interested in making, how I got into the industry, and what I hope to do next. After the lecture I gave a digital painting demo on a pc and wacom tablet they supplied. Here's a screenshot of the ww2 character I drew, somewhat inspired by Jimmy from Boardwalk Empire. Super fun, thank you to A.I.I for bringing me up.
Here are some illustrations I've worked on over the last 8 months. Initial Art Direction and Character and building design by Shawn Carpenter of Ambush Alley Games. Tons of fun to work on. Learned a lot.
Here are some models and textures I made for Zynga's recent Project Cityville 2. Art Direction by Dan Halka and Jason Pastrana, some concepts by Isaac Orloff and Matthew Heuston. I created the concepts for and modeled the Aerospace Lab, the Landfil garbage, Quarry mountain part, Storage Building, Unisphere, Snowglobe, Skatepark, Arch of Constantine, Snowplow, Public Swimming Pool. and Brandon Building re-work.