I'm taking a crack at a medium-poly-character for my portfolio. I'm inspired by my Cousin Nathan who is a Soldier in the 75th Rangers. So here's a special forces guy, slightly stylized to make him more readable from far away, packing an experimental xm25 Punisher, 20mm Airburst weapon system. His ammo pouches are over-sized to accommodate the xm25's ammo. He also has a full sized sidearm, maybe a Beretta, glock or 1911 style. I'm about 40 hours into working on him, but will continue when I have more time. This Character will also be an example for the Class I'll be teaching at AII this spring. I also wanted to see how far I could push a character without high-poly projection or zbrushing. My next project will be something a long those lines.
I had a great time lecturing at The Art Institute of York, PA's DDX event last Saturday Night.. I spoke for about an hour about my 10 years working in Videogames, the work I'm interested in making, how I got into the industry, and what I hope to do next. After the lecture I gave a digital painting demo on a pc and wacom tablet they supplied. Here's a screenshot of the ww2 character I drew, somewhat inspired by Jimmy from Boardwalk Empire. Super fun, thank you to A.I.I for bringing me up.